Hi, The raw orders for 1066-70 (Turn 4 Round 4) follow. *German Empire 1) Colonize Friesland from Lorraine. 2) Go as LATE in the turn as possible. 3) Play Diplomatic Coup if any player establishes a Tie to an area in the German Empire. 4) Perform a Defense Endeavor against any PLAYER who attacks me, spending enough gold to drive their effectiveness to ---> -1 5) Rule in both Bavaria and Hungary once, spending enough gold for an Effectiveness Rating of 3. 6) Rule in each province listed below. Spend enough gold to get an Effectiveness Rating of 8 in each province. Order is: Franconia Swabia Switzerland Use all remaining cards on this step. 7) Tax all provinces in empire at maximum possible rate that ensures that there is no possibility of revolt. Many fewer rolls of "Unrest" will be appreciated this turn... - Heidi the Humble, Holy Roman Empress *France Move as late as possible Rule Normandy, Aquitane and Champagne Conquest endeaver against Toulouse from Anjou, use enough gold to make it a 9. If the conquest fails, try again with enough gold to make it a 9. If first conquest succeeds then rule Anjou to remove it from unrest Tax Ile de France for 2. Start to colonize Aquitane from Ile de France, Normandy, Flanders, Champagne and Anjou. *Burgundy Password: raining Go as late as possible in the turn. Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- 1. Tax Burgundy for max G 2. While Lombardy has no E3 Claim Diplomacy Lombardy, adding a Claim when a Tie is formed 3. While Lombardy is in Unrest Rule Lombardy (adding Gold if necessary for 0 ER) 4. While Sardinia is not an E3 area Conquer Sardinia from Lombardy 5. While Sardinia has no E3 Claim Diplomacy Sardinia, adding a Claim when a Tie is formed 6. Save remaining Year card(s) for Defense *Denmark Move as late as possible, defend against players and magnates, not raiders. Play the enlargement of Kings Personal Desmesne card. Card 1 : If Denmark is not at max social state, rule denmark, else rule province that I own with best chance of improving social state (if two are equal pick the one in unrest first). Card 2 through 5: Repeat Card 1 Tax after all cards played, max possible from each province that precludes the possibility of revolt. *Poland Event Note: Should still be holding a Dynastic Inheritance Order: Late as possible Defence against raiders: 1 card Hold 1 card for defence or if last play all cards Defend vigorously against any attack 1. Rule Bohemia spending gold to increase ER to 3 2. Repeat (1) once 3. Taxation Tax: Poland and any SS+ area for 1 gold If any area goes into unrest immediate next action - rule spending gold to increase ER to 3, repeat until not in unrest, taking treasury as low as 1g if necessary. 4. If play left, repeat 1, until not enough gold or at max Then pass. *Byzantine Empire If any area subjected to non-Byzantine Tie, immediately play Event Card 44, Diplomatic Coup. If any area subjected to Conquest attempt by a Player, conduct Defense endeavor accepting Defense Defaults. Move as late in the turn as possible. Tax all Hellenic-speaking areas at max tax rate. Year Card 1 - Ruling in highest numbered area in Unrest; otherwise Ruling in Cilicia, expending enough Gold to raise to ER8. Year Card 2 - Ruling in highest numbered area in Unrest; otherwise Ruling in Trebizond, expending enough Gold to raise to ER8. Year Card 3 - Ruling in highest numbered area in Unrest; otherwise Ruling in Greece, expending enough Gold to raise to ER8. Year Card 4 - Ruling in highest numbered area in Unrest; otherwise Ruling in Adrianople, expending enough Gold to raise to ER8. Year Card 5 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia, expending enough Gold to raise to ER8. *Kievan Russian Empire 1. Rule Volhynia 2. Tax Muscovy and Smolensk for 1 G 3. Conquor Livonia from Novgorsd spending 2 G. 4. Rule Muscovy if in Unrest. 5. Rule Smolensk if in Unrest.