Hi, The raw orders for 1061-65 (Turn 4 Round 3) follow. *German Empire 1) Colonize Friesland from Lorraine. 2) Go as LATE in the turn as possible. 3) Play Diplomatic Coup if any player establishes a Tie to an area in the German Empire. 4) Perform a Defense Endeavor against any PLAYER who attacks me, spending enough gold to drive their effectiveness to ---> -1 5) Play Recognition of Claim card to get a claim to Austria. 6) Rule in Lorraine until SS = 2. Spend enough gold to get an ER of 7 on each attempt. 7) Rule in Swabia once, spending enough gold for an ER of 5. 8) Rule in each province listed below. Rule more than once only if necessary to remove the unrest before moving to the next province. Spend enough gold to get an Effectiveness Rating of 3. Order is: Austria Switzerland Saxony Use all remaining cards on this step. 9) Tax all provinces in empire at maximum possible rate that ensures that there is no possibility of revolt. - Heidi the Humble, Holy Roman Empress *France Move as late as possible Rule Flanders and Champagne Conquest endeaver against Aquitane from Anjou, use enough gold to make it a 9. Two conquest endeavers against Toulouse from Anjou, use enough gold to make it a 9 both times. What's the use of having gold if you don't use it. Tax Normandy for 2, Ile de France for 3, Champagne for 1 (if out of unrest), Flanders for 1 (if out of unrest) Do not tax an area if it is in unrest. Start to colonize Aquitane from Ile de France, Normandy, Flanders, Champagne and Anjou. *Burgundy Password: worldcup98 Go as late as possible in the turn. Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- 1. Tax Burgundy for max G 2. While Lombardy is not an E3 area Conquer Lombardy from Provence 3. While Lombardy has no E3 Claim Diplomacy Lombardy, adding a Claim when a Tie is formed 4. While Sardinia is not an E3 area Conquer Sardinia from Lombardy 5. While Sardinia has no E3 Claim Diplomacy Sardinia, adding a Claim when a Tie is formed *Denmark Move as late as possible, defend against other players and magnates, not raiders. Play the Improvement in Kings Personal Demesne Card Card 1: Rule area of mine with social state not at maximum with best chance of improvement, if two areas equal and one in unrest, pick the one in unrest. Card 2: as Card 1 Card 3: as Card 1 Card 4: as Card 1 Tax now, two from Denmark, one from elsewhere if no chance of revolt Card 5: if there is a chance of success at making a successfull diplomatic attempt at one of my areas that I do not have a claim to (basic attempt only) do so, else as Card 1 *Poland Event: Play Weapons Advance Order: Late as possible Defence against raiders: 1 card Hold 1 card for defence or if last play all cards Defend vigorously against any attack 1. Rule Bohemia spending gold to increase ER to 3 2. Rule Silesia spending gold to increase ER to 3 3. Taxation Tax: Poland and any SS+ area for 1 gold If any area goes into unrest immediate next action - rule spending gold to increase ER to 3, repeat until not in unrest, taking treasury as low as 1g if necessary. 4. Fortify Bohemia IF can spend enough gold to get ER to 5 and still have 1 gold left. 5. If play left, repeat 1, until not enough gold or at max. 6. If play left, Rule Poland spending gold to increase ER to 3, until not enough gold or at max Then pass. *Byzantine Empire If any area subjected to non-Byzantine Tie, immediately play Event Card 43, Diplomatic Coup. If any additional area subjected to non-Byzantine Tie, immediately play Event Card 44, Diplomatic Coup. If any area subjected to Conquest attempt by a Player, conduct Defense endeavor accepting Defense Defaults. Move as late in the turn as possible. Tax all Hellenic-speaking areas at max tax rate. Year Card 1 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia, expending enough Gold to raise to ER 5. Year Card 2 - Ruling in highest numbered area in Unrest; otherwise Ruling in Cilicia, expending enough Gold to raise to ER 5. Year Card 3 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia, expending enough Gold to raise to ER 5. Year Card 4 - Ruling in highest numbered area in Unrest; otherwise Ruling in Cilicia, expending enough Gold to raise to ER 5. Year Card 5 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia, expending enough Gold to raise to ER 5. *Kievan Russian Empire Go as late as possible in the round 1. Tax Novgorod, Smolensk and Livonia for 1 G each 2. Rule Muscovy 3. Conquor Wallachia from Volyhnia Save rest for defence.