Hi, The raw orders for 1056-60 (Turn 4 Round 2) follow. *German Empire 1) Colonize Friesland from Lorraine. 2) Go as EARLY in the turn as possible. 3) Play Diplomatic Coup if any player establishes a Tie to an area in the German Empire. 4) Perform a Defense Endeavor against any PLAYER who attacks me, spending enough gold to drive their effectiveness to ---> -1 5) Rule in Bavaria until unrest removed. Spend only enough gold to get an ER of 0. 6) Conquest of Austria from Bavaria until complete. Spend enough gold on each attempt to gain an ER of 8. 7) Rule in each province listed below. Rule more than once only if necessary to remove the unrest before moving to the next province. Spend only enough gold to get an Effectiveness Rating of 0. Order is: Franconia Swabia Lorraine Use all remaining cards on this step. 8) Tax all provinces in empire at maximum possible rate that ensures that there is no possibility of revolt. - Paul the Prolific, Holy Roman Emperor (prolific so he has many, many heirs once he dies...) *France Move as late as possible in turn. Attack the area in heresay from the area adjacent with the highest social state. Add gold until I have a 9 rating. Attack until it is taken. If any actions are left rule all areas in disorder until I am out of cards. Rule in this order, areas in my home language first, if two areas are equally related rule highest social state first. If still tied, roll a die. Tax all areas not in unrest at max. Continue to colonize Flanders from all available areas in my home language group. *Burgundy Password: saturday Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- 1. Tax Burgundy for max G 2. While Portugal has no E3 Claim Diplomacy Portugal, adding a Claim when a Tie is formed 3. While Lombardy is in Unrest Rule Lombardy (use Gold to bring ER to 0) 4. While Portugal is in Unrest Rule Portugal (use Gold to bring ER to 0) 5. Save remaining Year card(s) for Defense *Denmark Move as late as possible, defend against players, magnates, not raiders. Use Diplomatic Coup card if nescessary, if cards left at end of turn and must discard one, discard influence in Church Heirarcy card. Card 1: Rule Denmark, Spend 2 extra G Card 2: As Card 1 Card3: If Denmark not at max Social State, as Card 1, Else as Card 4 Card 4: Rule area with best chance of quelling unrest Card 5: As Card 4 Tax now, two denmark, one elsewhere. *Poland Order: Late as possible Defence against raiders: 1 card Hold 1 card for defence or if last play all cards Defend vigorously against any attack 1. Taxation Tax: Poland and any SS+ area for 1 gold If any area goes into unrest immediate next action - rule spending gold to increase ER to 3, repeat until not in unrest, taking treasury as low as 1g if necessary. 2. Rule Bohemia spending gold to increase ER to 3 3. Repeat 2, until SS is 0 or not enough gold 4. Fortify Bohemia IF can spend enough gold to get ER to 5 and still have 1 gold left. 5. If play left, repeat 2, until not enough gold Then pass. *Byzantine Empire The ruler's name is Michael I. If any area subjected to non-Byzantine Tie, immediately play Event Card 43, Diplomatic Coup. If any additional area subjected to non-Byzantine Tie, immediately play Event Card 44, Diplomatic Coup. If any area subjected to Conquest attempt by a Player, conduct Defense endeavor accepting Defense Defaults. Move as late in the turn as possible. Tax all Hellenic-speaking areas at max tax rate. Year Card 1 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia. Year Card 2 - Ruling in highest numbered area in Unrest; otherwise Ruling in Cilicia. Year Card 3 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia. Year Card 4 - Ruling in highest numbered area in Unrest; otherwise Ruling in Cilicia. Year Card 5 - Ruling in highest numbered area in Unrest; otherwise Ruling in Asia. *Kievan Russian Empire NMR