Hi, The raw orders for 1041-45 (Turn 3 Round 4) follow. *German Empire 1) Prior to player turns, exchange Lombardy for Switzerland, allowing Claims and Forts to be exchanged appropriately. 2) Colonize Friesland from Lorraine 3) Go as EARLY in the turn as possible. 4) Play Diplomatic Coup if any player establishes a Tie to an area in the German Empire. 5) Perform a Defense Endeavor against any PLAYER who attacks me, spending enough gold to drive their effectiveness to ---> -1 6) Play Dynastic Inheritance to regain rightful possession of Croatia (where there is an existing German claim) 7) IF moving before Byzantines THEN Conquest of Verona from Austria, spending enough gold on each attempt for an ER of 8. Repeat until Verona has been conquered, or have only 1 card left and no partial conquest yet. If Verona conquered successfully, play Recognition of Claim. IF moving after Byzantines THEN IF have 3 or more year cards left, conquer Verona as above. ELSE Skip to step 8 8) Rule in each province in Unrest until Unrest is removed. Proceed in the order listed below. Rule more than once if necessary to remove the unrest before moving to the next province. Spend only enough gold to get an Effectiveness Rating of 0. Order is: Bavaria Swabia Switzerland Friesland Hungary If moving before Byzantines, stop when 2 year cards remain. Otherwise use remaining cards on this step. 9) Tax all provinces in empire at maximum possible rate that ensures that there is no possibility of revolt. *France Move as late as possible. Rule Aquitane, Toulouse and Castille. Save two cards for defense Tax Ile de france, Champagne, Anjou and Normandy for maximum unless they are in unrest. Continue colonizing as last turn. *Burgundy Password: induction Exchange Switzerland for Lombardy, making appropriate changes to Claims Go as early as possible in the round order. Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- 1. Tax Burgundy for max G 2. Conquest Cordova from Valencia (use Gold to bring ER to 2) 3. Save remaining Year card(s) for Defense *Denmark Move early as possible Card 1 Raid Mercia Card 2 Raid Mercia Tax now, at max possible. Card 3 Attempt conquest of Wesses, Mercia, Norway, Northumbria in that order if funds available, if not raid province not owned by another empire that will produce the max possible gold Card 4 Repeat Card 3 Card 5 Repeat Card 3 *Poland Order: Late as possible Defence against raiders: 1 card Hold 1 card for defence or if last play all cards Defend vigorously against any attack 1. Taxation Tax: Poland and Silesia for 1 gold If Silesia goes into unrest immediate next action - rule spending gold to increase ER to 3, repeat until not in unrest, taking treasury as low as 1g if necessary 3. Rule Brandenburg spending gold to increase ER to 3 4. Rule Pomerania spending gold to increase ER to 3 Then pass. *Byzantine Empire If any area subjected to non-Byzantine Tie, immediately play Event Card 43, Diplomatic Coup. If any additional area subjected to non-Byzantine Tie, immediately play Event Card 44, Diplomatic Coup. If any area subjected to Conquest attempt by a Player, conduct Defense endeavor accepting Defense Defaults. Move as late in the turn as possible. Tax all Hellenic-speaking areas at max tax rate. Year Card 1 - Ruling in highest numbered area in Unrest; otherwise Fortification in Cilicia, expending enough Gold to raise ER to 9. Year Card 2 - Ruling in highest numbered area in Unrest; otherwise Fortification in Armenia, expending enough Gold to raise ER to 9. Year Card 3 - Ruling in highest numbered area in Unrest; otherwise Fortification in Adrianople, expending enough Gold to raise ER to 9. Year Card 4 - Ruling in highest numbered area in Unrest; otherwise Fortification in Trebizond, expending enough Gold to raise ER to 9. Year Card 5 - Ruling in highest numbered area in Unrest; otherwise Fortification in Greece, expending enough Gold to raise ER to 9. *Kievan Russian Empire NMR