Hi, The raw orders for 1031-35 (Turn 3 Round 2) follow. *German Empire 1) Colonize Friesland from Lorraine 2) Go as LATE in the turn as possible. 3) Play Diplomatic Coup if any player establishes a Tie to an area in the German Empire. 4) Perform a Defense Endeavor against any PLAYER or MAGNATE who attacks me, spending enough gold to drive their effectiveness to 0 5) If have 3 or more year cards left AND Sicilian magnate is still on the board THEN Conquest of Sicily from Lombardy, performed as follows: a. If have 4 or 5 cards, available, first year card will be played to draw out the magnate's defense card. Spend no extra gold. b. Remaining year cards will be played until either Sicily is conquered or out of year cards. Spend enough gold to ensure an Effectiveness Rating of 8 on each endeavour. Note: there should be no additional gold cost since Lombardy is a seafaring area. 6) If Sicilian magnate not in play, conquest Naples from Rome instead. Remaining year cards will be played until either Naples is conquered or out of year cards. Spend enough gold to ensure an Effectiveness Rating of 8 on each endeavour. 7) Play Recognition of Claim on Sicily or Naples if conquered. 8) Tax all provinces in empire at maximum possible rate that ensures that there is no possibility of revolt. 9) Rule in each province in Unrest until Unrest is removed. Proceed from province with highest social state to one with the lowest. IF province is at SS max THEN Spend enough gold to get an Effectiveness Rating of 0 ELSE Spend enough gold to get an Effectiveness Rating of 3 10) If year cards remain, rule the following provinces once each until out of cards. In each ruling, spending enough extra gold for an Effectiveness Rating of 3: 1. Austria 2. Hungary 3. Bavaria 11) Discard a Recognition of Claim if no new area was conquered and I still have too many Event cards. *France Move as late in the turn as possible. In order, rule Aragon, Leon and Toulouse. Perform a diplomatic endeaver against Aquitane and Castille with Ile de France as the base. Tax Normandy for 1 Ile de France for 4 Champagne for 3 Toulouse for 2 if rule worked and it is out of unrest. If it is in unrest do not tax. Do not tax an area if it went into unrest. Continue colonizing Flanders from Normandy, Ile de France, Champagne and Anjou. My leader is now Louis VI, the Fat. *Burgundy Password: friend Go as late as possible in the round order. Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- 1. While Switzerland in Unrest Rule Switzerland 2. Tax Burgundy for max G If Switzerland SS+1 and not in Unrest then tax Switzerland 1G If Switzerland SS0 and not in Unrest then plunder Switzerland 3. Rule Cordova 4. If Cordova is not in Unrest then Conquest Portugal from Cordova else Conquest Granada from Provence 5. Save remaining Year card(s) for Defense *Denmark Move as late in turn as possible, defend against players, but not raiders. Card 1 If Denmark not at maximum social state - rule it, if it is attempt rule of province that has most chance of success. Card 2 Repeat Card 1 Tax now Max two from Denamrk, one from elsewhere. Card 3 Attempt conquest of Sweden from Denmark using all gold to assist (except leave sufficient gold to attempt card 4). Card 4 If conquest successfull attempt to gain political tie/ Claim, if not raid Sweden from Denmark. Card 5 as Card 1 *Poland Order: Late as possible Defence against raiders: 1 card Hold 1 card for defence or if last play all cards Defend vigorously against any attack Taxation when gold gets to 2g then continue any subsequent actions until gold gets to 3g then only do actions that spend no cash Tax: Poland and any positive SS areas to 1 gold If any area goes into unrest immediate next action - rule those areas spending gold to increase ER to 3 taking treasury as low as 1g if necessary 1. Rule Poland spending gold to increase Er to 3 2. Repeat if SS less than 2 3. Rule Silesia spending gold to increase ER to 3 Hold remaining cards *Byzantine Empire If any area subjected to non-Byzantine Tie, immediately play Event Card 43, Diplomatic Coup. If any additional area subjected to non-Byzantine Tie, immediately play Event Card 44(/46), Diplomatic Coup. If any area subjected to Conquest attempt by a Player, conduct Defense endeavor accepting Defense Defaults. If the Sicilian Magnate should perish this turn, play Event Card 37 Dynastic Inheritance on Apulia, reestablishing my possession of the Area. Move as late in the turn as possible. Tax all Hellenic-speaking areas at max tax rate. Year Card 1 - Fortification in Anatolia, expending enough Gold to raise ER to 9. Year Card 2 - Ruling in highest numbered area in Unrest; otherwise Ruling in Bulgaria, unless Apulia is reacquired, then Ruling in Apulia, all expending enough Gold to Raise ER to 8. Year Card 3 - Ruling in highest numbered area in Unrest; otherwise Ruling in Macedonia, unless Apulia is reacquired, then Ruling in Apulia, all expending enough Gold to Raise ER to 8. Year Card 4 - Ruling in highest numbered area in Unrest; otherwise Ruling in Macedonia, unless Apulia is reacquired, then Ruling in Apulia, all expending enough Gold to Raise ER to 8. Year Card 5 - Ruling in highest numbered area in Unrest; otherwise Ruling in Serbia, unless Apulia is reacquired, then Ruling in Apulia, all expending enough Gold to Raise ER to 8. *Kievan Russian Empire 1. tax Novgorod for 1 Gold 2. Rule Lithuania 3. Rule Wallachia 4. Rule Smolensk 5. Conquer Muscovy from Smolensk.