Hi, The raw orders for 1026-30 (Turn 3 Round 1) follow. *German Empire 1) Colonize Friesland from Lorraine 2) Go as LATE in the turn as possible. 3) Play Diplomatic Coup if any player establishes a Tie to an area in the German Empire. 4) Perform a Defense Endeavor against any PLAYER or MAGNATE who attacks me, spending enough gold to drive their effectiveness to 0 5) Conquest of Scotland, spending the basic gold (2) plus one for the sea area, but no additional. The conquest of Scotland will come through Friesland (not Saxony) to give me the best chance of success. 6) If conquest completed in step 5, skip to step 7. Otherwise repeat step 5 once. 7) Play Recognition of Claim on Scotland if conquered. 8) Tax all provinces in empire at maximum possible rate that ensures that there is no possibility of revolt. Plunder Friesland! 9) Rule Friesland, spending only enough gold to get an Effectiveness Rating of 0 (probably no extra gold). 10) Rule in each province in Unrest until Unrest is removed. Proceed from province with highest social state to one with the lowest. IF province is at SS max THEN Spend enough gold to get an Effectiveness Rating of 0 ELSE Spend enough gold to get an Effectiveness Rating of 3 Stop this action when only one Year card remains and skip to 12. 11) If year cards remain, rule the following provinces once each until down to one card. If no player is moving later than Germany, go ahead and use ALL the year cards. In each ruling, spending enough extra gold for an Effectiveness Rating of 3: 1. Austria 2. Hungary 3. Bavaria 12) Save the last year card for defense if a player is moving after Germany. 13) Discard a Recognition of Claim if Scotland was not conquered and I still have too many Event cards. - Frederick II Barbarossa, Holy Roman Emperor *France Move as late in the turn as possible. In order, rule Anjou, Leon, Normandy and Toulouse. Retain 1 card for defense. Tax Normandy for 1, 2 if rule worked Ile de France for 3 Champagne for 3 Toulouse for 1, 2 if rule worked Do not tax an area if it went into unrest. Continue colonizing Flanders from Normandy, Ile de France, Champagne and Anjou. *Burgundy Password: hospital Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- 1. IF SS of Burgundy < +3 Rule Burgundy IF SS of Burgundy = +3 THEN tax Burgundy for 3G 2. Repeat 1 3. Repeat 1 4. IF Burgundy taxed for 3G THEN Conquer Granada from Provence ELSE tax Burgundy for max gold 5. Save remaining Year card(s) for Defense *Denmark Move as late as possible, defend against players or magnates, not raiders Card 1, Rule Denmark , Card 2, Attempt conquest of Sweden from Denmark, Spend three extra gold if available, but attempt conquest in any event Card 3, If conquest successfull, Make Diplomatic attempt on Sweden, if not as card 4 below Collect Gold now, two from Denmark, One from Sweden if possible, one from elsewhere if possible Card 4 Rule area in Unrest, Denmark First, else area with best chance of success, if no areas in unrest rule area with best chance of succeeding in improvement Card 5, As card 4 *Poland Order: Late as possible Defence against raiders: 1 card Hold 1 card for defence or if last play all cards Defend vigorously against any attack 1. Taxation then continue subsequent actions until gold gets to 4g then only do actions that spend no cash Tax: Poland and any positive SS areas to 1 gold If any area goes into unrest immediate next action - rule those areas spending gold to increase ER to 3 2. Diplomacy Silesia from Poland 3. Repeat 2 until obtain tie 4. Rule Pomerania spending gold to increase ER to 3 5. Repeat 4 until SS 1 6. Rule Bohemia spending gold to increase ER to 3 7. Repeat 6 until SS 1 *Byzantine Empire If any area subjected to non-Byzantine Tie, immediately play Event Card 43, Diplomatic Coup. If any additional area subjected to non-Byzantine Tie, immediately play Event Card 44, Diplomatic Coup. (I will discard Event Card 44, if my "replacement" card is not immediately playable and holding it would put me over my limit.) If any area subjected to Conquest attempt by a Player, conduct Defense endeavor accepting Defense Defaults. Ignore the Magnate in Sicily. My navy should keep him away. Move as late in the turn as possible. Tax all Hellenic-speaking areas at max tax rate. Year Card 1 - Ruling in Greece. Year Card 2 - Fortification in Cilicia from Asia. Year Card 3 - Ruling in highest numbered area in Unrest; otherwise Ruling in Bulgaria. Year Card 4 - Ruling in highest numbered area in Unrest; otherwise Ruling in Serbia. Year Card 5 - Ruling in highest numbered area in Unrest; otherwise Ruling in Macedonia. *Kievan Russian Empire 1. Rule Lithuania 2. Rule Wallachia 3. Rule Novgorod 4. Conquer Smolensk from Kiev spending 2G Save action for defence.