Hi, The raw orders for 991 (Turn 1 Round 4) follow. *German Empire 1) Go as late in the turn as possible. 2) Perform a Defense Endeavor against any PLAYER who attacks me. 3) Rule Lorraine once. 4) Tax Lorraine, Franconia, Bavaria, Austria, and Swabia the maximum amount possible. I realize Bavaria and Austria's SS may be reduced to zero or less by this point. 5) IF any province goes into unrest in step #4 THEN Rule in that province until the unrest is removed Continue (in the order the provinces are listed in step #4 until unrest cleared from all provinces 6) Fortify Bavaria (spending just the 2 GP required) until succeed ONCE. 7) IF social state in Bavaria is less than 2 THEN Rule in Bavaria until SS raised to 2 8) Fortify Austria (spending just the 2 GP required) until succeed ONCE. 9) Rule in Austria until out of cards. *France Move as late in the turn as possible. Play a "Recognition of Claim" card to get a claim to Aragon. After I get a claim, rule Aragon once to remove unrest. Rule Normandy Rule Anjou Tax Ile de France for two points Tax Champagne for one point Tax Normandy and Anjou for one point each if the rule raised them to +1. Continue colonizing Flanders from Ile de France, Normandy, Champagne and Anjou. Hold two cards for defense. *Burgundy Password: tooth Defend against Player Empire Conquest/Pillage endeavours prior to E3 Player turn, but not against Raiders E3 Player Turn:- Tax Burgundy 3G Provence 1G 1. Pillage Cordova from Valencia 2. Repeat 1 3. IF at least 1G obtained from Pillaging Cordova THEN Conquer Cordova from Valencia ELSE IF Cordova SS>-3 THEN repeat 1 ELSE Diplomacy on Valencia IF Tie results add Claim 4. Save remaining Year Card(s) for Defense *Denmark Move as late as possible. Defend against any attacks. Card 1 - Attempt conquest of wessex from Demark if any chance of success else improve province with lowest social state if any chance of success. Card 2 -As Card 1 Card 3 - If any areas in unrest try to surpress if possible, else improve social state as per Card 1 Tax - 2 Denmark - one elsewhere if possible. Card 4 - As Card 3 Card 5 - As Card 4 *Poland Preference to move as late as possible. 1. Play as many cards as necessary in defence against raiders. 2. Tax Poland and Silesia 3a. If I have three YC remaining (or I'm moving last or next to last with 2 YC) Attempt conquest of Hungary spending a total of 4 Gold (or as close to 4 as I can get) 3b If conquest successful attempt ruling Hungary, no gold added. 4. If fewer than three YC or failed conquest or conquest with cards left then following priority of rulings with listed cash spent until down to 1 YC, saved for defence (unless moving last or next to last when I'll use all YC's). Pomerania no gold Hungary if conquered no gold Silesia 1 gold Pomerania 1 gold *Byzantine Empire First of all, Basil III indeed takes the Crown of the Empire, and wishes to move as late in the turn as possible. Year Card 1 - Ruling in Bulgaria, expending any gold necessary to bring the ER up to at least 5. Year Card 2 - If Year Card 1 endeavor unsuccessful in at least removing the Unrest, Ruling in Bulgaria, expending any gold necessary to bring the ER up to at least 5. If Year Card 1 successful, Ruling in Adrianople, expending any gold necessary to bring the ER up to at least 5. Year Card 3 - If Year Card 2 Ruling in Bulgaria unsuccessful in at least removing the Unrest, Ruling in Bulgaria, expending any gold necessary to bring the ER up to at least 5. If Year Card 2 Ruling in Adrianople unsuccessful, Ruling in Adrianople, expending any gold necessary to bring the ER up to at least 5. If either Year Card 2 endeavor was successful, Fortify Adrianople from Constantinople, expending any gold necessary to bring the ER up to at least 5. At this point, I will tax all Hellenic-speaking areas at max tax rate. Year Card 4 - Ruling in lowest-numbered Hellenic-speaking area in Unrest, else Ruling in Adrianople. Year Card 5 - Ruling in lowest-numbered Hellenic-speaking area in Unrest, else Ruling in Adrianople. *Kievan Russian Empire 1. RULE Lithuania (Spend 2G) 2. FORTIFY Wallachia (Spend 2G) 3. Taxation a. Tax Kiev for 2G b. Tax Smolensk for 2G c. Tax Ryazan for 2G d. Tax Muscovy for 2G 4. If at least 4G was received in Taxation then CONQUEST Hungary from Volhynia (Spend 6G). If less than 4G was received AND Kiev is in unrest after Taxation then RULE Kiev. 5. If Conquest of Hungary was successful then play Recognition of Claim(#28) on Hungary.