Hi, The resolution for turn 10, PBEM round 2 follows. Please check it carefully for mistakes. **C1 Expend Food Points **C2 Expend Consumer Points Orders:- *NE >I will spend CPs to keep the same sector states i have now. NB this order requires 13CPs but only 12 are available. Therefore only 1CP (not 2) is expended in Fuel. *MW >Expend 74 Food to feed all Labor (2 remain in Output) >Expend 5 CPs, one on each Sector (SI=.36) *SW >C1: Feed the people >C2: Give 1 CP to each sector 5 CPs total >C4: Military maintenance >Only the two armies in 0818 are in supply so they get a total of 2 food, >4CPs, $2 >The two armies in 1115 are out of supply and so get nothing and go to >cadre (1-3) status *FW >Feed the people. >1CP per Labout Point Strikes:- MW 15/74-5 = 0.22 SW 20/75-5 = 0.28 No rolls needed Apply above orders:- lower food/CPs as appropriate carry out military consumption (if any) add CPs to Form 1040 record sector states Produces the following summary:- REGIONAL NE MW SW FW | FOOD NE MW SW FW Social State 1 1 1 1 | Sector State 1 1 1 2 Unemployment 0 0 0 0 | Labour 23 44 48 20 Starving 0 0 0 0 | Mech 23 34 35 35 Cash 20 50 89 39 | Output 0 2 0 0 Corruption 0 2 0 1 | Stock 0 0 3 0 | METAL NE MW SW FW | FUEL NE MW SW FW Sector State 2 1 1 2 | Sector State 1 1 1 2 Sites 3 6 2 4 | Sites 7 3 9 2 Labour 2 10 1 3 | Labour 2 5 7 4 Mech 4 6 2 3 | Mech 4 3 4 6 Output 0 7 0 0 | Output 0 0 0 0 Stock 0 12 3 0 | Stock 5 5 0 0 | INDUSTRY NE MW SW FW | FORM 1040 NE MW SW FW Sector State 2 1 1 2 | 1. Food output 46 78 77 44 Plants 16 18 9 9 | 2. Metal output 6 16 2 6 Labour 7 12 12 7 | 3. Fuel output 6 8 10 8 Mech 14 12 9 14 | 4. Ind utilisation 12 24 21 21 Capacity 21 24 21 21 | 5. Cons expend 12 5 5 36 Utilisation 12 24 21 21 | 6. Labour alloc Consumer 0 15 20 0 | 7. TAX BASE -- -- -- -- | (total 1..6) TRANSPORT NE MW SW FW | 8. TAX RATE% Sector State 1 1 1 2 | 9. Raw revenue Labour 2 3 3 2 | (7*8) Domestic 6 13 11 6 | 10. Corruption Reserve 5 4 4 0 | 11. Revenue loss Trade Use 0 0 0 0 | (9*10) Mech 1 0 0 0 | 12. NET TAX REVENUE -- -- -- -- Plant 0 1 0 0 | (9-11) | GOOD REGIONS NE MW SW FW | SCHEDULE D NE MW SW FW 1 1323 1117 0515 0902 | 1. Cap purchase 2 1524 1319 0715 1504 | 2. Cap loss/gain 3 0822 1317 0612 1303 | 3. Tax effect 4 1120 1116 0613 1305 | 4. Net cap change -- -- -- -- 5 0919 1016 0615 0902 | (total 1-4) 6 1320 1018 0416 0908 | 7 0817 0213 |------------------------------------ 8 1015 0616 | ARMOURED DIVS NE MW SW FW 9 1014 0718 | 10 0912 0511 | ARMOURED CDRS NE MW SW FW 11 1113 0621 | 12 1114 | INFANTRY DIVS NE MW SW FW 13 1413 | 1 0818 | 2 0818 POOR REGIONS | 1 0813 | INFANTRY CDRS NE MW SW FW 2 0420 | 1 1115 | 2 1115 Total Pop 36 74 75 36 | **C3 Calculate and declare Social Status All at SS 1 bar FW which is at SS2!!! **D Military/Political round Region sequence (from 10/1 resolution):- FW Orders:- *FW *NE *MW >Plebiscites in the following areas: >0718 (SW) $4 >0616 (SW) $1 >0615 (SW) $1 >0813 (SW) $1 >0715 (SW) $1 >1213 $4 >1312 $4 >1412 $4 >D2 Military Movement >None >D5 Elections >For each successful election in previously uncontrolled provinces, move >the requisite Transport (if Good control) and spend the 5 CPs. If >successful in SW provinces, send an ambulance to my home, with plenty of >smelling salts! :-) *SW >Place political contest markers in >0817 - Allocate $23 MW should be notified of this >1015 - Allocate $25 MW should be notified of this >1014 - Allocate $25 MW should be notified of this >"if the MW or NE places plebs in my areas then spend the minimum $ to >cause the election to fail to have any chance of success. Take any extra >$ required in equal amounts from the plebs I have in the MW while >ensuring that as many as possible are at +3 (ie it might cause one to, >say, be reduced to $0" >Look for 4 neighbouring areas that noone has placed plebs on... It >should be... >0417 - Allocate $4 if successful give it 5cps and if good control 1 >Transport >0412 - Allocate $4 if successful give it 5cps and if good control 1 >Transport >0709 - Allocate $4 if successful give it 5cps and if good control 1 >Transport >0707 - Allocate $4 if successful give it 5cps and if good control (and if >1 left) a Transport >Alternate sites are 0811, 0812 >Also note that if military units are lost in D4 (Military Combat) then I >will be cancelling one of the 5cps offered to a plebiscite above so I can >use those cps to bring the troops back in from the unemployed sector. As >Plebiscite resolution is in D5 that should be ok. >D2: No movement in the first phase I will move in the second movement >phase. **D1 Political Contest Placement #C MW: 0718 ($4 - 3 - $2) = -1, no plebiscite #C MW: 0616 ($1 - 1 - $1) = -1, no plebiscite #C MW: 0615 ($1 - 1 - $1) = -1, no plebiscite #C MW: 0813 ($1 - 1 - $1) = -1, no plebiscite #C MW: 0715 ($1 - 1 - $1) = -1, no plebiscite #C MW: 1213 ($4 - 1) = +3 #C MW: 1312 ($4 - 1) = +3 #C MW: 1412 ($4 - 1) = +3 #C SW: 0817 ($21 - 1 - $?) = +20 #C SW: 1015 ($23 - 3 - $?) = +20 #C SW: 1014 ($23 - 2 - $?) = +21 #C SW: 0417 ($4 - 1) = +3 #C SW: 0412 ($4 - 1) = +3 #C SW: 0709 ($4 - 1) = +3 #C SW: 0707 ($4 - 1) = +3 **D2 Initial Military Movement None **D3 Second Military Movement Since MW moving in this phase, D3-D5 below are skipped and phase 2A is used **D4 Combat Phase **D5 Elections Apply above to summary:- Add area to good/poor control list Substract cash spent Add labour plus any new sites/plant Assign Transport Pt, spend CPs See final summary for the round.