Hi, The raw orders for 4/3 follow. *NE Transfer one labor from industry to fuel. If i do lose an area, lose the one with the least intrinsic value, take the labor from starving, then 2 from labor and 2 from industry. I will need to stockpile one fuel. Tax at 50%, spend 6 to increase capacity by 3. First four mech losses from metal :) *MW E1 Political Disassociation The area subject to possible disassociation is 1116. Labor losses would be distributed as follows - 3 Farm, 2 Fuel E2 Stockpile/Labor Reallocation Stockpile 2 Fuel at $4. No Labor reallocation. E3 Industrial Investment 3 Capacity Purchased at $6 E4 Taxation Tax Rate 40% No Corruption chits purchased or used (except in self-defense) E6 Industrial Labor Reallocation None E7 Depreciation and Shrinkage Any mech lost would come from possible excess Mech in the Industry sector, those above the adjusted Capacity for the coming turn. Any over and above this would come from Fuel (1 max), then Farm. *SW stockpile everything (5 food = $5 + 7 metal = $10 total $15) move 2 people from food to industry move 2 people from food to metal total cost $4 industrial investment $20 to buy 6 pts (less 1 for underutilisation should take it to 16) tax at 50% (if worse than 20% decline in capacity consider the mech to be excess) depreciation - first take excess mech in industry (if any) then food mech *FW Password:- newton *E1 Political Disassociation No orders *E2 Stockpile/Labour Reallocation Stockpile 3 Food, 2 Metal, 1 Fuel ($3+5+2) Cash: 41 - 10 = 31 *E3 Industrial Investment 5 capacity increase ($15) Cash: 31 - 15 = 16 *E4 Taxation Tax rate = 30% tax Return: 30% of 52 = 16 Cash: 16 + 16 = 32 *E5-7, A1 Take any depreciated mech from Metal, then Food.