Hi, The raw orders for turn 2/round 3 follow:- *NE Transfer 1 labor to industry, 2 labor to metal, 1 labor to fuel, all from farm (hey, i like living on the edge :). Spend $15 to boost industry by 5, tax at 50%. *MW E1 - Political Disassociation None (hallelujah!) E2 - Stockpile/Labor Recallocation No stockpiling (no excess); move 3 labour from farm, 1 to Metal, 2 to industry - cost $3 E3 - Industrial Investment Purchase capacity increase of 4 - cost $10 E4 - Taxation Tax rate - 40%; purchase 2 Corruption chits (to hold) - cost $3 E6 - Industrial Labor Reallocation None E7 - Depreciation & Shrinkage None, I hope! Use defaults, if necessary. *SW E1 none E2 none E3 industry investment - spend $6 to raise capacity by 3 (from 8 to 11) E4 taxation - tax at 50% if capacity falls below 9 (I in 6 chance) then consider the mech underutilised (I presume this is the default) E6 industrial labour reallocation - none. If degradation of area/s required degrade 0616 then 0416 If Mech needs depreciation then take it from food. *FW Password:- snowballs *E1 Political Disassociation No orders *E2 Stockpile/Labour Reallocation No orders *E3 Industrial Investment 2 capacity increase ($3) Cash: 17 - 3 = 14 *E4 Taxation Buy 4 Corruption chits ($10) Cash: 14 - 10 = 4 Tax rate = 50% tax Return: 50% of 43 = 22 Cash: 4 + 22 = 26 *E5-7, A1 No orders